Adapted from my analog game Hexopolis for digital platforms, Hexopolis Mobile revisits the minimalist design that made the original board game so novel and captivating.
Planned for a release on PC followed closely by mobile platforms, this project is a demonstration of UI/UX design, and how certain elements from the analog UX can be translated over while the digital medium is leveraged to provide a new, unique experience. While no amount of code can replace the tactile feel and smoked-lumber scent of the handcrafted wooden tiles strategically falling into place, a digital adaptation provides many new opportunities.
With plans to implement both a PvP and an AI game mode, I am designing Hexopolis Mobile to bring new players into the Hexopolis community, provide accessibility options, and give existing fans a means to practice their skills across more locations.
Unreal Engine 5 | C++
October 2024 — Present
Strategy | Competitive | Multiplayer