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PARIS CINQ

DEMO​

TOOLS

Unreal Engine 5 | MetaHuman

DEVELOPMENT PERIOD

November 2024 - December 2024

GENRE

Level Design

DESCRIPTION

Paris Cinq is a personal project I created to explore the level design inspirations I drew from Arkane Studios and their "say yes to the player" philosophy, the winding paths and intentional topography of Dark Souls, as well as the Montagne Sainte-Geneviève area in Paris' historical 5th arrondissement.

 

During the project's development, I mainly focused on space, scale, navigation, and creating opportunities for exploration in a fairly confined space. The in-game objective is to navigate a semi-open piece of the city to rendez-vous with a character at the Place de la Contrescarpe. My goal as a developer was to use effective level design techniques to guide the players without them knowing it and have them intuitively reach the intended location.

I plan to revisit Paris Cinq in the future in order to further explore features such as Houdini, MetaHuman, and how these technologies all fit together.

IMAGES

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