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ANDREW COEYTAUX

GAME DESIGNER

HELLO!

I make games built upon innovative concepts, strong core mechanics, and minimalist design.

 

I've gained experience in game design by bringing my game Hexopolis to market for global distribution, as well as being a researcher on a CHI publication and prototyping games. Through simple mechanics which beget complex consequences, I aim to make games that investigate the systems surrounding us in the real world as well as the mechanics that dictate life.

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Some of the games that have shaped me as a designer include The WitnessPrey (2017), and The Legend of Zelda: Breath of the Wild.

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I graduated from Northeastern University in 2024 with a Bachelor of Science in Computer Science and Game Development.

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SKILLS

Advanced: Unreal Engine 5 | Unity | GameMaker Studio 2 | Logic Pro X

Proficient: Blender | Adobe Photoshop | Adobe Illustrator

EDUCATION

Bachelor of Science in Computer Science & Game Development, Northeastern University

Contact

LET'S PLAY!

CONTACT ME FOR QUESTIONS AND FUTURE UPDATES

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